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Process and development of the animation project Nigel's Magic Stackroom (Ch.1)
VLOG
Blog


Concept Art
01
Nigel's room
Day & Night lighting
Character
01
Nigel



Character
02
Robot SP11210A
Sketches














Test animation version1
Version 2 Particle and 3D fish added
Version 3 2D fish added
Abandoned ideas, sketches and 3D scene



1

3

4

1
1/4
Another test animation
Background drawings

s510bg

s130bg

s830bg

s550bg

s910bg

indoor

dark room bg
s1050

town
s770

Nigel's tower night

Nigel's tower sunset

books

books2

gate
s103

inside book
s320

Inside book2
s500
Clip Studio Paint is used for all 2D drawings in this project including background drawings, character cel drawings, vfx and more. My partner built the 3D model of the library and the robot character base on my design and I helped with texturing. Most of the indoor backgrounds in this project are Maya rendered images.
To achieve a 2D painting look, I paint on top of the rendered images with CSP and After effects.






For most shots with the robot character I draw a rough animation for my partner to use as reference when animating in Maya.
<- Half done animation
Backgrounds and 2d animation added
The robot is 3D animated. An outline layer is rendered and added to make the character more 2D-like. It is a difficult task to merge 2D and 3D animation especially when one character is 3D built and another is 2D drawn. To merge the two different styles I decided to add 2D drawn shading for the robot instead of directly using 3D rendered images.
shot 24 (without effect)
VFX
Burning fuel on the chest of the robot.
Used in different shots.
s770
Nigel shading under sunset light
16/3/2019
AE Compositing (Rough Cut) 4/4/2019


3D animation mix 2D cel vfx
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