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Process and development of the animation project Nigel's Magic Stackroom (Ch.1)

VLOG

Blog

Concept Art

01

Nigel's room 

Day & Night lighting

Character 

01

Nigel

Character 

02

Robot SP11210A

Sketches

Test animation version1

Version 2 Particle and 3D fish added

Version 3 2D fish added 

Abandoned ideas, sketches and 3D scene

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WhatsApp Image 2019-04-06 at 02.35.27 (1

Another test animation

Background drawings

Clip Studio Paint is used for all 2D drawings in this project including background drawings, character cel drawings, vfx and more. My partner built the 3D model of the library and the robot character base on my design and I helped with texturing. Most of the indoor backgrounds in this project are Maya rendered images.

To achieve a 2D painting look, I paint on top of the rendered images with CSP and After effects.

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For most shots with the robot character I draw a rough animation for my partner to use as reference when animating in Maya.

<- Half done animation

Backgrounds and 2d animation added

The robot is 3D animated. An outline layer is rendered and added to make the character more 2D-like. It is a difficult task to merge 2D and 3D animation especially when one character is 3D built and another is 2D drawn. To merge the two different styles I decided to add 2D drawn shading for the robot instead of directly using 3D rendered images.

shot 24 (without effect)

VFX 

Burning fuel on the chest of the robot.

Used in different shots.

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Nigel shading under sunset light

16/3/2019

AE Compositing (Rough Cut) 4/4/2019

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3D animation mix 2D cel vfx

© 2018 by Stephanie Sin

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